Pure package detail
gnsmath
gno.land/p/gnoswap/gnsmath
Indexed deployment identity with independently loaded latest RPC source. Functions and Render are realm-only RPC capabilities.
Indexed deployment
Identity
- Package path
- gno.land/p/gnoswap/gnsmath
- Block
- 192931
- Deployed (UTC)
- Transaction
- VuvRvFrofbCJCWZy8drN9UczGZaQuK1V6Wjhlgjoz2Y=
Latest RPC state
Source
package gnsmath
import (
ufmt "gno.land/p/nt/ufmt/v0"
"gno.land/p/gnoswap/consts"
i256 "gno.land/p/gnoswap/int256"
u256 "gno.land/p/gnoswap/uint256"
)
// computeLiquidityForAmount0 calculates the liquidity for a given amount of token0.
//
// This function computes the maximum possible liquidity that can be provided for `token0`
// based on the provided price boundaries (sqrtRatioAX96 and sqrtRatioBX96) in Q64.96 format.
//
// Parameters:
// - sqrtRatioAX96: *u256.Uint - The square root price at the lower tick boundary (Q64.96).
// - sqrtRatioBX96: *u256.Uint - The square root price at the upper tick boundary (Q64.96).
// - amount0: *u256.Uint - The amount of token0 to be converted to liquidity.
//
// Returns:
// - *u256.Uint: The calculated liquidity, represented as an unsigned 128-bit integer (uint128).
//
// Panics:
// - If the resulting liquidity exceeds the uint128 range, `SafeConvertToUint128` will trigger a panic.
func computeLiquidityForAmount0(sqrtRatioAX96, sqrtRatioBX96, amount0 *u256.Uint) *u256.Uint {
sqrtRatioAX96, sqrtRatioBX96 = toAscendingOrder(sqrtRatioAX96, sqrtRatioBX96)
intermediate := u256.MulDiv(sqrtRatioAX96, sqrtRatioBX96, consts.Q96())
diff := u256.Zero().Sub(sqrtRatioBX96, sqrtRatioAX96)
if diff.IsZero() {
panic(newErrorWithDetail(
errLiquidityIdenticalTicks,
ufmt.Sprintf("sqrtRatioAX96 (%s) and sqrtRatioBX96 (%s) are identical", sqrtRatioAX96.ToString(), sqrtRatioBX96.ToString()),
))
}
res := u256.MulDiv(amount0, intermediate, diff)
return SafeConvertToUint128(res)
}
// computeLiquidityForAmount1 calculates liquidity based on the provided token1 amount and price range.
//
// This function computes the liquidity for a given amount of token1 by using the difference
// between the upper and lower square root price ratios. The calculation uses Q96 fixed-point
// arithmetic to maintain precision.
//
// Parameters:
// - sqrtRatioAX96: *u256.Uint - The square root ratio of price at the lower tick, represented in Q96 format.
// - sqrtRatioBX96: *u256.Uint - The square root ratio of price at the upper tick, represented in Q96 format.
// - amount1: *u256.Uint - The amount of token1 to calculate liquidity for.
//
// Returns:
// - *u256.Uint: The calculated liquidity based on the provided amount of token1 and price range.
//
// Notes:
// - The result is not directly limited to uint128, as liquidity values can exceed uint128 bounds.
// - If `sqrtRatioAX96 == sqrtRatioBX96`, the function will panic due to division by zero.
// - Q96 is a constant representing `2^96`, ensuring that precision is maintained during division.
//
// Panics:
// - If the resulting liquidity exceeds the uint128 range, `SafeConvertToUint128` will trigger a panic.
func computeLiquidityForAmount1(sqrtRatioAX96, sqrtRatioBX96, amount1 *u256.Uint) *u256.Uint {
sqrtRatioAX96, sqrtRatioBX96 = toAscendingOrder(sqrtRatioAX96, sqrtRatioBX96)
diff := u256.Zero().Sub(sqrtRatioBX96, sqrtRatioAX96)
if diff.IsZero() {
panic(newErrorWithDetail(
errLiquidityIdenticalTicks,
ufmt.Sprintf("sqrtRatioAX96 (%s) and sqrtRatioBX96 (%s) are identical", sqrtRatioAX96.ToString(), sqrtRatioBX96.ToString()),
))
}
res := u256.MulDiv(amount1, consts.Q96(), diff)
return SafeConvertToUint128(res)
}
// GetLiquidityForAmounts calculates the maximum liquidity given the current price (sqrtRatioX96),
// upper and lower price bounds (sqrtRatioAX96 and sqrtRatioBX96), and token amounts (amount0, amount1).
//
// This function evaluates how much liquidity can be obtained for specified amounts of token0 and token1
// within the provided price range. It returns the lesser liquidity based on available token0 or token1
// to ensure the pool remains balanced.
//
// Parameters:
// - sqrtRatioX96: The current price as a square root ratio in Q64.96 format (*u256.Uint).
// - sqrtRatioAX96: The lower bound of the price range as a square root ratio in Q64.96 format (*u256.Uint).
// - sqrtRatioBX96: The upper bound of the price range as a square root ratio in Q64.96 format (*u256.Uint).
// - amount0: The amount of token0 available to provide liquidity (*u256.Uint).
// - amount1: The amount of token1 available to provide liquidity (*u256.Uint).
//
// Returns:
// - *u256.Uint: The maximum possible liquidity that can be minted.
//
// Notes:
// - The `Clone` method is used to prevent modification of the original values during computation.
// - The function ensures that liquidity calculations handle edge cases when the current price
// is outside the specified range by returning liquidity based on the dominant token.
func GetLiquidityForAmounts(sqrtRatioX96, sqrtRatioAX96, sqrtRatioBX96, amount0, amount1 *u256.Uint) (liquidity *u256.Uint) {
sqrtRatioAX96, sqrtRatioBX96 = toAscendingOrder(sqrtRatioAX96, sqrtRatioBX96)
if sqrtRatioX96.Lte(sqrtRatioAX96) {
liquidity = computeLiquidityForAmount0(sqrtRatioAX96, sqrtRatioBX96, amount0)
} else if sqrtRatioX96.Lt(sqrtRatioBX96) {
liquidity0 := computeLiquidityForAmount0(sqrtRatioX96, sqrtRatioBX96, amount0)
liquidity1 := computeLiquidityForAmount1(sqrtRatioAX96, sqrtRatioX96, amount1)
if liquidity0.Lt(liquidity1) {
liquidity = liquidity0
} else {
liquidity = liquidity1
}
} else {
liquidity = computeLiquidityForAmount1(sqrtRatioAX96, sqrtRatioBX96, amount1)
}
return liquidity
}
// computeAmount0ForLiquidity calculates the required amount of token0 for a given liquidity level
// within a specified price range (represented by sqrt ratios).
//
// This function determines the amount of token0 needed to provide a specified amount of liquidity
// within a price range defined by sqrtRatioAX96 (lower bound) and sqrtRatioBX96 (upper bound).
//
// Parameters:
// - sqrtRatioAX96: The lower bound of the price range as a square root ratio in Q64.96 format (*u256.Uint).
// - sqrtRatioBX96: The upper bound of the price range as a square root ratio in Q64.96 format (*u256.Uint).
// - liquidity: The liquidity to be provided (*u256.Uint).
//
// Returns:
// - *u256.Uint: The amount of token0 required to achieve the specified liquidity level.
//
// Notes:
// - This function assumes the price bounds are expressed in Q64.96 fixed-point format.
// - The function returns 0 if the liquidity is 0 or the price bounds are invalid.
// - Handles edge cases where sqrtRatioAX96 equals sqrtRatioBX96 by returning 0 (to prevent division by zero).
func computeAmount0ForLiquidity(sqrtRatioAX96, sqrtRatioBX96, liquidity *u256.Uint) *u256.Uint {
sqrtRatioAX96, sqrtRatioBX96 = toAscendingOrder(sqrtRatioAX96, sqrtRatioBX96)
if sqrtRatioAX96.IsZero() || sqrtRatioBX96.IsZero() || liquidity.IsZero() || sqrtRatioAX96.Eq(sqrtRatioBX96) {
return u256.Zero()
}
val1 := u256.Zero().Lsh(liquidity, Q96_RESOLUTION)
val2 := u256.Zero().Sub(sqrtRatioBX96, sqrtRatioAX96)
res := u256.MulDiv(val1, val2, sqrtRatioBX96)
res = res.Div(res, sqrtRatioAX96)
return res
}
// computeAmount1ForLiquidity calculates the required amount of token1 for a given liquidity level
// within a specified price range (represented by sqrt ratios).
//
// This function determines the amount of token1 needed to provide liquidity between the
// lower (sqrtRatioAX96) and upper (sqrtRatioBX96) price bounds. The calculation is performed
// in Q64.96 fixed-point format, which is standard for many liquidity calculations.
//
// Parameters:
// - sqrtRatioAX96: The lower bound of the price range as a square root ratio in Q64.96 format (*u256.Uint).
// - sqrtRatioBX96: The upper bound of the price range as a square root ratio in Q64.96 format (*u256.Uint).
// - liquidity: The liquidity amount to be used in the calculation (*u256.Uint).
//
// Returns:
// - *u256.Uint: The amount of token1 required to achieve the specified liquidity level.
//
// Notes:
// - This function handles edge cases where the liquidity is zero or when sqrtRatioAX96 equals sqrtRatioBX96
// to prevent division by zero.
// - The calculation assumes sqrtRatioAX96 is always less than or equal to sqrtRatioBX96 after the initial
// ascending order sorting.
func computeAmount1ForLiquidity(sqrtRatioAX96, sqrtRatioBX96, liquidity *u256.Uint) *u256.Uint {
sqrtRatioAX96, sqrtRatioBX96 = toAscendingOrder(sqrtRatioAX96, sqrtRatioBX96)
if liquidity.IsZero() || sqrtRatioAX96.Eq(sqrtRatioBX96) {
return u256.Zero()
}
diff := u256.Zero().Sub(sqrtRatioBX96, sqrtRatioAX96)
res := u256.MulDiv(liquidity, diff, consts.Q96())
return res
}
// GetAmountsForLiquidity calculates the amounts of token0 and token1 required
// to provide a specified liquidity within a price range.
//
// This function determines the quantities of token0 and token1 necessary to achieve
// a given liquidity level, depending on the current price (sqrtRatioX96) and the
// bounds of the price range (sqrtRatioAX96 and sqrtRatioBX96). The function returns
// the calculated amounts of token0 and token1 as strings.
//
// If the current price is below the lower bound of the price range, only token0 is required.
// If the current price is above the upper bound, only token1 is required. When the
// price is within the range, both token0 and token1 are calculated.
//
// Parameters:
// - sqrtRatioX96: The current price represented as a square root ratio in Q64.96 format (*u256.Uint).
// - sqrtRatioAX96: The lower bound of the price range as a square root ratio in Q64.96 format (*u256.Uint).
// - sqrtRatioBX96: The upper bound of the price range as a square root ratio in Q64.96 format (*u256.Uint).
// - liquidity: The amount of liquidity to be provided (*u256.Uint).
//
// Returns:
// - string: The calculated amount of token0 required to achieve the specified liquidity.
// - string: The calculated amount of token1 required to achieve the specified liquidity.
//
// Notes:
// - If liquidity is zero, the function returns "0" for both token0 and token1.
// - The function guarantees that sqrtRatioAX96 is always the lower bound and
// sqrtRatioBX96 is the upper bound by calling toAscendingOrder().
// - Edge cases where the current price is exactly on the bounds are handled without division by zero.
//
// Example:
// ```
// amount0, amount1 := GetAmountsForLiquidity(
//
// u256.MustFromDecimal("79228162514264337593543950336"), // sqrtRatioX96 (1.0 in Q64.96)
// u256.MustFromDecimal("39614081257132168796771975168"), // sqrtRatioAX96 (0.5 in Q64.96)
// u256.MustFromDecimal("158456325028528675187087900672"), // sqrtRatioBX96 (2.0 in Q64.96)
// u256.MustFromDecimal("1000000"), // Liquidity
//
// )
//
// println("Token0:", amount0, "Token1:", amount1)
//
// // Output:
// Token0: 500000, Token1: 250000
// ```
func GetAmountsForLiquidity(sqrtRatioX96, sqrtRatioAX96, sqrtRatioBX96, liquidity *u256.Uint) (*u256.Uint, *u256.Uint) {
if liquidity.IsZero() {
return u256.Zero(), u256.Zero()
}
sqrtRatioAX96, sqrtRatioBX96 = toAscendingOrder(sqrtRatioAX96, sqrtRatioBX96)
amount0 := u256.Zero()
amount1 := u256.Zero()
if sqrtRatioX96.Lte(sqrtRatioAX96) {
amount0 = computeAmount0ForLiquidity(sqrtRatioAX96, sqrtRatioBX96, liquidity)
} else if sqrtRatioX96.Lt(sqrtRatioBX96) {
amount0 = computeAmount0ForLiquidity(sqrtRatioX96, sqrtRatioBX96, liquidity)
amount1 = computeAmount1ForLiquidity(sqrtRatioAX96, sqrtRatioX96, liquidity)
} else {
amount1 = computeAmount1ForLiquidity(sqrtRatioAX96, sqrtRatioBX96, liquidity)
}
return amount0, amount1
}
// LiquidityMathAddDelta calculates the new liquidity by applying the delta liquidity to the current liquidity.
// If delta liquidity is negative, it subtracts the absolute value of delta liquidity from the current liquidity.
// If delta liquidity is positive, it adds the absolute value of delta liquidity to the current liquidity.
//
// Parameters:
// - x: current liquidity as unsigned 256-bit integer
// - y: delta liquidity as signed 256-bit integer (positive to add, negative to subtract)
//
// Returns the new liquidity as a uint256 value.
//
// Panics if x or y is nil, or if the operation would result in underflow or overflow.
func LiquidityMathAddDelta(x *u256.Uint, y *i256.Int) *u256.Uint {
if x == nil || y == nil {
panic("liquidity_math: x or y is nil")
}
yAbs := y.Abs()
// Subtract or add based on the sign of y
if y.Lt(i256.Zero()) {
z := u256.Zero().Sub(x, yAbs)
if z.Gte(x) {
panic(ufmt.Sprintf(
"liquidity_math: underflow (x: %s, y: %s, z:%s)",
x.ToString(), y.ToString(), z.ToString()))
}
if z.Gt(consts.MaxUint128()) {
panic(ufmt.Sprintf(
"liquidity_math: result exceeds uint128 range (z: %s)",
z.ToString()))
}
return z
}
z := u256.Zero().Add(x, yAbs)
if z.Lt(x) {
panic(ufmt.Sprintf(
"liquidity_math: overflow (x: %s, y: %s, z:%s)",
x.ToString(), y.ToString(), z.ToString()))
}
if z.Gt(consts.MaxUint128()) {
panic(ufmt.Sprintf(
"liquidity_math: result exceeds uint128 range (z: %s)",
z.ToString()))
}
return z
}
// toAscendingOrder returns the two values in ascending order.
func toAscendingOrder(a, b *u256.Uint) (*u256.Uint, *u256.Uint) {
if a.Gt(b) {
return b, a
}
return a, b
}
// SafeConvertToUint128 safely ensures a *u256.Uint value fits within the uint128 range.
//
// This function verifies that the provided unsigned 256-bit integer does not exceed the maximum value for uint128 (`2^128 - 1`).
// If the value is within the uint128 range, it is returned as is; otherwise, the function triggers a panic.
//
// Parameters:
// - value (*u256.Uint): The unsigned 256-bit integer to be checked.
//
// Returns:
// - *u256.Uint: The same value if it is within the uint128 range.
//
// Panics:
// - If the value exceeds the maximum uint128 value (`2^128 - 1`), the function will panic with a descriptive error
// indicating the overflow and the original value.
//
// Notes:
// - The constant `MAX_UINT128` is defined as `340282366920938463463374607431768211455` (the largest uint128 value).
// - No actual conversion occurs since the function works directly with *u256.Uint types.
//
// Example:
// validUint128 := SafeConvertToUint128(u256.MustFromDecimal("340282366920938463463374607431768211455")) // Valid
// SafeConvertToUint128(u256.MustFromDecimal("340282366920938463463374607431768211456")) // Panics due to overflow
func SafeConvertToUint128(value *u256.Uint) *u256.Uint {
if value.Gt(consts.MaxUint128()) {
panic(ufmt.Sprintf(
"%v: amount(%s) overflows uint128 range",
errLiquidityOverflow, value.ToString()))
}
return value
}
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